Over a span of approximately 2.5 years, my dedicated efforts were directed toward enhancing the Nintendo developer experience. This encompassed the establishment and management of two design teams, each comprising five individuals. My role extended to encompass seamless cross-collaboration with a diverse and globally dispersed department of engineers, program managers, and business analysts. Collectively, we embarked on a journey to refine the end-to-end game production process for first-, second-, and third-party developers. The remarkable outcome of this endeavor was evidenced by a surge of over 1,000 additional titles available for the Switch platform as compared to the Wii U, achieved within half the shelf life.